Balancing issues to be solved.

Edit me
  • buff those flashbangs

  • either all smgs/shotguns should wallbang through 32 metal or none
    • would be terribly unbalanced otherwise
  • wait for network confirmations for collision sounds

  • Flashbangs should consider crosshair position rather than player position for calculating intensity
    • This is especially important when we have sniper scopes
  • We could bind C to silently swap weapon between hands?

  • We should lock in the trajectory for the thrown grenade/knife the moment we press the hotkey for it
    • Otherwise it’s unusable
  • For bilmer and covert, shot bullet traces only briefly

  • Pistols could just have a slower rate of fire and they’ll be perfectly balanced
    • Otherwise they’re just superior smgs honestly
  • Once we add scopes we could consider adding a visible laser?
    • So that someone could have a chance to react to being shot from an off-screen distance
  • Later we’ll balance the rattle/spear by increasing the throw distance
    • This will break the ABI though
  • Also it’s critical to lengthen the hand for pistol

  • USP
    • RoF: 160-170
  • Possible balancing for revolver: longer loading time? Perhaps even longer than deagle
    • Because it’s really OP with its burst fire mode
    • 1200 -> 1500. At least as long as the scout.
  • Calico longer to reload than bulwark?
    • 1500 -> 1200
    • Or just the same
  • Akimbo sn69 are really op, they’re better than an SMG
  • balance kek9 against sn69?
    • Maybe a little more damage, to the point that it just takes one less hit with armor but takes same amount of hits without armor

Done

  • A hpsr hidden in inventory could stop emitting particles
    • It’s already very hard to play it so we should do at least that
  • Buff AWP (HPSR)
    • Nobody plays it in competitive environments right now
    • Remove the particles giving off the location, that makes it literally pointless
      • Let’s leave it only for the launcher
    • Make it a bit lighter
    • Dmg: 198
    • Price can stay the same
    • We need people to fear the awp
  • Zamiec/pro90 need a buff because they’re never used
    • less recoil probably to both
    • more muzzle velocity for zamiec
      • nah, let’s keep them CQB
    • more ammo for cyberspray