Balancing issues to be solved.
-
buff those flashbangs
- either all smgs/shotguns should wallbang through 32 metal or none
- would be terribly unbalanced otherwise
-
wait for network confirmations for collision sounds
- Flashbangs should consider crosshair position rather than player position for calculating intensity
- This is especially important when we have sniper scopes
-
We could bind C to silently swap weapon between hands?
- We should lock in the trajectory for the thrown grenade/knife the moment we press the hotkey for it
- Otherwise it’s unusable
-
For bilmer and covert, shot bullet traces only briefly
- Pistols could just have a slower rate of fire and they’ll be perfectly balanced
- Otherwise they’re just superior smgs honestly
- Once we add scopes we could consider adding a visible laser?
- So that someone could have a chance to react to being shot from an off-screen distance
- Later we’ll balance the rattle/spear by increasing the throw distance
- This will break the ABI though
-
Also it’s critical to lengthen the hand for pistol
- USP
- RoF: 160-170
- Possible balancing for revolver: longer loading time? Perhaps even longer than deagle
- Because it’s really OP with its burst fire mode
- 1200 -> 1500. At least as long as the scout.
- Calico longer to reload than bulwark?
- 1500 -> 1200
- Or just the same
- Akimbo sn69 are really op, they’re better than an SMG
- balance kek9 against sn69?
- Maybe a little more damage, to the point that it just takes one less hit with armor but takes same amount of hits without armor
Done
- A hpsr hidden in inventory could stop emitting particles
- It’s already very hard to play it so we should do at least that
- Buff AWP (HPSR)
- Nobody plays it in competitive environments right now
- Remove the particles giving off the location, that makes it literally pointless
- Let’s leave it only for the launcher
- Make it a bit lighter
- Dmg: 198
- Price can stay the same
- We need people to fear the awp
- Zamiec/pro90 need a buff because they’re never used
- less recoil probably to both
- more muzzle velocity for zamiec
- nah, let’s keep them CQB
- more ammo for cyberspray